CALL OF DUTY: GHOSTS
Title: SR ENVIRONMENT ARTIST
On Call of Duty: Ghosts, I served as a Sr. Environment artist, or more accurately 'world builder'. A large part of my time was working in editor, crafting and building levels. I collaborated closely with design and engineering counterparts, production and art directors, to help bring the levels within performance while still attaining our goals of delivering the AAA quality art the franchise is known for.