ABOUT ME
I studied at Pratt institute in NYC. Majoring in ‘Computer Graphics’, with a minor in Fine Arts. Before deciding to take the plunge into video games, my early career started out as a freelance artist in the field of architectural visualization in NYC.
My career as a game developer spans 20yrs in the industry. From my first gig as a mid level Environment Artist on the PS2 hack and slash title BloodRayne, to my current position as Director of Environment Art for the Call of Duty Franchise at Infinity Ward. Prior to this, I served as Art Director and Core team member for indie VR developer Three One Zero. Delivering the Oculus Launch title ADR1FT. I've had stints at EA, THQ, and Activision, contributing along the way to numerous AAA titles, shaping and refining my skills as an artist, and developer.
I’m incredibly fortunate to have met and worked with some of the very best talent this industry has to offer, building great friendships and relationships along the way. I hope to do so for many more years to come.
I currently reside in the greater Los Angeles area with my amazing wife, son and daughter.
WORK EXPERIENCE
DIRECTOR | ENVIRONMENT ART
Infinity Ward
2016 - Current
Art Director
Three One Zero
2014 - 2016
Sr Environment Artist
Activision - Neversoft Entertainment
2011 - 2014
Sr - Lead Environment Artist
THQ - Kaos Studios
2007 - 2011
Sr - Lead Environment Artist
Electronic Arts Los Angeles
2003 - 2007
Environment Artist
Terminal Reality
2002 - 2003
CREDITS
Call of Duty: Modern Warfare II (2022)
Warzone 2.0
Call of Duty: Modern Warfare (2019)
Warzone
ADR1FT
Call of Duty: Ghosts
Homefront
Frontlines: Fuel of War
LOTR Battle for Middle Earth
Medal of Honor Vanguard
Medal of Honor European Assault
Medal of Honor Rising Sun
BloodRayne